Well, that's what I'm thinking about this morning. Pac-Man ghost AI minutiae. A Real Problem that Needs Solving, for sure.

I am especially interested in why the similar spot, further up on the board above the monster house, isn't also a safe spot. It also has a one-way passage below it, ghosts can only enter from above. It might be due to Red's scatter corner being up and right from it, which funnels it into the top passage when it comes off of scatter.

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That leave Orange, who runs away when Pac-Man gets close anyway, and only ever catches him if its "fleeing" takes it through Pac-Man's location, and Red. As near as I can tell, Red doesn't find Pac-Man there because of the tiebreaker in pathfinding if two routes have equal weight.

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If Pac-Man is facing up there, the Pink and Blue ghosts have a bug in their AI that causes them to home in on the wrong place, which factors into it.
Also, there is a one-way passage for the ghosts immediately below the hiding spot, they can't go up through there, so they can only approach Pac-Man from the right regardless.

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That's the spot, if you didn't know, up and to the right of the start where the ghosts have a lot of trouble finding Pac-Man if they don't directly follow him in.

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So I was musing over on BirdSite about why Pac-Man's hiding spot works.

Of course you never get to see her friends/teammates Sailor Gin, Sailor Scotch, Sailor Brandy, Sailor Vodka, etc. Her magical companion is a little animate cocktail umbrella who may just be a hallucination.

At MST Club Thursday we saw episode 802, THE LEECH WOMAN. Something we do is try to make our own riffs in chat. The best line I came up with was when the lady had a drink and does this little shiver:
"Booze transformation sequence go! She is the one called Sailor Booze!"

Was I fishing (heh) for compliments? YES YES I WAS. I am unreasonably proud of my little blocky muppet and his weapons of choice.

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Over on Twitter someone tweeted a joke about Taito making "The Lew Zealand Story," and I foolishly immediately opened up Aesprite and made pixel art for it.

I bought this (at half off thankfully--full price is $60!) to keep abreast (poor choice of words) of roguelike trends. The really sad thing is in design it has some really interesting choices. I just can't recommend it to anyone!

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To be clear, this is not ordinarily sexiness or even porn. Those might be awesome. This is one of those games that fetishizes your characters to the point where it's forever dancing up to the edge of, but never crossing over the line to, explicit content. It gets REALLY CLOSE sometimes.

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The skeeve factor is so high that I cannot recommend this game to anyone. I hear that Sony refused to let this on their store it as-is without some of those parts being cut. It says something unfortunate about the current state of affairs that Nintendo just let it on.

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That's not even the worst part, which I would actually feel pretty skeevy reporting here! Fortunately, after the first time, you can just skip those minigames, but it does force you to do each of them once.

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Its roguelike elements aren't bad, they're pretty by-the-numbers Mystery Dungeon. There's a weird gardening sim between them. But there's ALSO these bits where, to identify items, you rub them between your character's breasts. This makes the item longer and harder, and when it's done it spurts liquid. ITS SO BLATANT

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I saw it on the Switch eShop, and thought, huh. It's a roguelike. Not one of these modern "roguelites", but a J-roguelike in the Mystery Dungeon mode. It involves schoolgirls, and has a mechanic in which their _breast sizes_ increase as they kill monsters? huh

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So for those of you lucky not to follow my Twitter, let me tell you the debauchery my past two days have been filled with. A something on the Switch called Omega Labyrinth Life.

The biggest problem with that is that lots of people still don't have Mastodon accounts. Social media always has a strong criticial-mass aspect to it, there's a minimum number of people needed to use it to make it viable.

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I've noticed, even on the "Latest Tweets" timeline, Twitter choosing not to show some tweets. And others have noticed that tweets that @ someone, or have a link, are considerably de-prioritized.

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