I'd call it the "gross art," but that has different connotations.

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Got a another bundle book, this time on the not-fine art of amiibo fighting: storybundle.com/games
It's "not fine" because it feels like you're programming a state machine using a hammer, but that's part of the fun of it.

MST Club's room (cytu.be/r/Metafilter_MST3KClub) is open 24/7 with a huge random playlist of miscellaneous video, MST, other riffing and a few weird movies, to help alleviate boredom.

Tonight at MST Club, the episode is 1102 CRY WILDERNESS. Other movies are up in the air but seem likely to be Cyclone and Deathstalker II. We have other shows to watch as well. Everything kicks off at 7 PM Eastern tonight, at cytu.be/r/Metafilter_MST3KClub

Well it's been a while since I checked in here. The tab's been open the whole time, just have been quiet.

The real purpose of all this is actually to try to figure out, as much as I can, how the whole system works. I am making slow progress at this.

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Pixel Link is one of my amiibo, a blocky little gent made of polymer and dreams. He's got a nearly 90% win rate going. I report his adventures on Twitter sometimes (and maybe here); I usually use the hashtag , so you can mute that if you care not.

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This "Figure Player" learns to play as it fights opponents, be they human, CPU or other amiibo, and can also be given special skills and stat boosts. It's a way to play the game in which you don't actually have to fight at all, although that helps a lot.
A recent update added the ability to send your plastic guys on "internet journeys," where they play randomly selected amiibo of other people. With the right boosts, skills and training, you can build an impressive win rate at these.

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3: W, vs L31 Pichu. Poor electric rat was out of its depth; Pixel Link took no falls but scored 5 KOs in like two minutes.
For the uninitiated: the video game Super Smash Bros. Ultimate has a mode where you train amiibo (little physical toys with NFD chips in them) to play the game. Each amiibo has a small amount of memory which the game uses to store the info of a customizable computer player.

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report (Pixel Link):
1: W, P.L. & L50 Snake vs L50 Corrin and L45 Link. Fairly close but our team won by a point.
2: W, vs L50 Link. A mirror match! Pretty epic. One moment our side got a point when an assist trophy KO'd another assist trophy. Another great moment was when the enemy Link, at high percent, just stood idle in the middle of a pile of food! Eat your vegetables kids.

Honestly it's difficult for me to maintain an equal presence both here and on Twitter. I still keep my Mastodon tab open all the time though!

I've not mentioned it here, but there's another games Storybundle, and I have a book in it, of advice in constructing JRPGs, especially using RPG Maker. storybundle.com/games In addition to my book, there's a Boss Fights book about NBA Jam, Joel Couture has one on Kirby's Dream Land, HG101 and David Craddock both have TWO books, there's one from Unseen64, and more besides! It's like 250MB of material! Please consider it?

I'll leave you with this image. I won't explain it. Just... soak this in. Wallow in it. It is amazing.

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Some encounters from later chapters appear early, unfinishable, until it's Time to Do Them. It's a mixed bag. If you're a connoisseur of Bad Nintendo Games like me, these things are almost bonuses, but normal people, SENSIBLE ones, may be disappointed. If you paid $40 for this at a late 80s toy store, you may feel cheated. It is something you must acquire. Like the flu.

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Unfortunately, for honesty's sake, now I must tell you the catch, which for NES Superman is gigantic. The catch is the game is really badly programmed. In addition to a tragic frame rate, when the screen scrolls, the sprites visibly lag behind the scroll by like three pixels. Enemies are placed right at screen transitions, so you take unavoidable hits, unless you see them coming and jump in the air so you've over their heads when you change screens.

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I've shown this before, but my favorite of the lot, so much that I cleaned it up for you, is Nintendo Lex Luthor. He's basically little chibi Gene Hackman. He is my kind son and would never hurt anyone.

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The other characters have been similarly reimagined, and many are drawn in the manual. The only image I could find on-line, of like 12 websites that all got their image from the same source, is badly compressed. For what it's worth, here it is.

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I note that, although they took gigantic liberties with the character, they still gave Superman that little bit of hair that sticks out over his forehead. Here's the Japanese version of the graphic BTW, which is even more adorable.

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All of the characters in the game are drawn in a kind of super-deformed style: big heads and tiny bodies, like toddlers out on the town. In particular this makes Superman look like a baby in pajamas. SO SERIOUS! Do you want your juice box?

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I didn't manage to get an image of it, but my favorite image is when Clark "dies." He doesn't actually die so much as just drop to one knee and pause with his hand over his chest, like he's having a heart attack, or maybe just heartburn. "Oh my!"

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