OK, so any #blenderheads out there able to help with a little camera animation problem? I've a camera moving and rotating along a path and I've already rendered over half of 2000+ frames. Now I've just spotted a glitch about 75% of the way through and need to take the camera on a little detour. I'm going to have to add some key frames close to the transition point and then reposition the camera in the later section. Any advice on this so that I don't end up with a glitchy transition? #b3d
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