with the 20 minute delay imposed by the speed of light on the mars rover's communication it wouldnt be unreasonable to describe it's actions as "turned based"
@jackofallEves "Why are we not making any further movements?"
We're waiting for the martians to finish their turn.
@cccam as well as this, with each rover landing in a different location, each created through the forces of entropy, it wouldnt be unfair to describe the rover missions as "randomly generated dungeons"
in fortress mode, each frame is 72 in-world seconds. in adventure mode it's 1 frame to 1 second, but the game pauses after each action.
of course, on any long-lived fortress, dwarf fortress will become unable to finish all of its calculations within 10 milliseconds
here's a fortress that's been running for about three and a half hours:
so it'll be at FPS: 50 (49) before it gets to a point where graphical FPS starts dropping (because of the way the renderer thread has to lock the simulation thread once per frame to get its data and doesn't really do much processing itself)
but basically as more stuff happens in the fortress, there's more for the game to think about on every simulation frame
Everyone is welcome as long as you follow our code of conduct! Thank you. Mastodon.cloud is maintained by Sujitech, LLC.