Also, movement being turned into a high commitment option, alongside the buff to combos and nerf to defensive moves? Absolutely brilliant. We'll have to see exactly where it goes and how it shapes high level play, but right now it motivates players to look for that first hit and that's just what the game needs.
This way competitive players still get a variety of options that allow them to develope a unique playstyle through which they can express themselves, all while not making the mechanical requirements necessary for high-level play too intimidating for new and casual players. After all, dashing and short-hopping aren't hard to pull off, it's just a matter of knowing how to use them effectively.
SSBU has, in my opinion, the best underlying design philosophy of any Smash game so far. Sakurai seems to have finally made peace with the highly technical nature inherent to fighting games, and rather than trying to stifle it he simply took steps to make it more accessible: Things like wavedashing or l-canceling aren't there, but not because they're "weird"; because the movement is now more linear, and attacks are faster without any arbitrary input requirements.
How do I get in there, and how do I become the first ambassador for boxing in this site? 🥊
Having said that, it does make me sad so many of these doots are written in Japanese.
These look line nice people. Shame there's such a huge language barrier in between us. I hope they're having a good time.
The weapon in my hands glowed briefly, the light fading into my fingertips and through my veins; we were instantly bonded.
Still, I felt uncertain.
"If I'm a hero of destiny... shouldn't I have.. um... a talking SWORD?" I asked.
"What century is it?" it asked back.
"How many swords do you see on a daily basis?"
"Hardly any but..."
"Lugging around a magical talking crowbar seems JUST AS conspicuous...?"
To the Tumblr refugees: welcome!
Having been on the Internet for over thirty years, I have one piece of advice for creative folks working online:
Control Your Platform.
Don't build a business around Facebook, Tumbler, G+, Geocities, MySpace, AltaVista, or any of these other third parties that claim to offer quick and easy results.
They all go away. Every one of them.
Build your own site. Use third parties to steer people to your site.
Third parties are the devil--useful devils, but devils.
Mexico's chosen one. Videogames and Boxing, with a bit of software engineering sprinkled through.
Never forget why you started in the first place.
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