@evelynyap I like the way you think.
God I wish that were me
I've sort of come to accept that I'll most likely be playing TF2 for the rest of my life.
Most games I've played before I'd liked periodically, even ones I sunk an untold amount of hours into like League of Legends or the various Call of Dutys. But I've been playing TF2 for something like 4 or 5 years now and I can't see myself growing tired of it anytime soon. It just feels like there's always more that can be done.
I just wish I'd fallen in love with a better game, tbh.
Like I understand if you can't afford financially - we live in a society that doesn't provide financial stability or reliability to its citizens. There's other ways you can help with projects!
* Bug reporting
* Writing content about them and your experience <> reviews
Some projects highlight how you can help in these capacities on their sites. If not, def reach out to the developer and ask them about it (if you feel comfortable + capable to)
My condolences :(
Warning: Boxing footage.
So apparently there's talks for Tyson Fury to rematch Wilder?
Why? Their last fight was *incredibly* one sided. Unless Wilder suddenly overhauled his entire boxing style, he really doesn't have much to prove.
Not that watching another 12 rounds of Fury splattering him across the ring wouldn't be entertaining, mind you, it just seems like a futile effort at this point.
Also, movement being turned into a high commitment option, alongside the buff to combos and nerf to defensive moves? Absolutely brilliant. We'll have to see exactly where it goes and how it shapes high level play, but right now it motivates players to look for that first hit and that's just what the game needs.
This way competitive players still get a variety of options that allow them to develope a unique playstyle through which they can express themselves, all while not making the mechanical requirements necessary for high-level play too intimidating for new and casual players. After all, dashing and short-hopping aren't hard to pull off, it's just a matter of knowing how to use them effectively.
SSBU has, in my opinion, the best underlying design philosophy of any Smash game so far. Sakurai seems to have finally made peace with the highly technical nature inherent to fighting games, and rather than trying to stifle it he simply took steps to make it more accessible: Things like wavedashing or l-canceling aren't there, but not because they're "weird"; because the movement is now more linear, and attacks are faster without any arbitrary input requirements.
The new era of minimalistic web design has been a blessing for me, because I suck big fat donkey dick at writing CSS—so now I get to design the most barebones webpages and if anyone asks me why they're so simple I just say that's my ~aesthetique~
@aminb As an addition, would it be too bothersome to create a Boxing category too? I talk about that plenty, and I'd like to find more people here who do too :)
Mexico's chosen one. Videogames and Boxing, with a bit of software engineering sprinkled through.
Never forget why you started in the first place.
Generalistic and moderated instance.