@Linux GameMode is not from Feral anymore, it is maintained by Valve now (thru Marc Diluzzio).

#ValveIndex arrived today, here some unboxing pics.
Everything very high quality, feels and looks great!
Unfortunately I need a display port now, but I have only mini-dp on my notebook. Well, adapter ordered.
Can't wait trying the controllers.
With Beat Saber⚔️... on #Linux🐧😄

@314 @henriquesga @izaya
Agree for the payment part, but that was not my main point anyway.

As for your example, it's a great case against having stores with exclusivity clauses: if you only had Steam to buy games, you would not be able to get regional pricing. Having multiple stores that compete on services (in this case regional pricing, or DRM, or more...) is great.

Locking games into a single store is not.

fixed, not sure why I wrote it this way :/ thanks for checking

Of course I am aware. But EA, Blizzard and Ubi Soft are mostly publishing their own games, not grabbing third party games with exclusive rights away from other platforms. See the difference?
@henriquesga @izaya

Simple. Its damaging for users not to be able to get their games on every market. In the physical games days you could buy your games anywhere, at any store - that is user friendly.

Its damaging for developers since they lose the opportunity to sell their wares on every marketplace out there.

Its damaging security wise as well as your payment credentials are now exposed to multiple stores instead of one, widening the attack surface.

For #3, it's confirmation bias. Linux users see some people complaining about Windows and they imagine all Windows users are very unhappy and can't wait to switch. The reality is very different. People get used to the newer versions of Windows and remain Windows users. Switchers are a small minority and will remain a small minority since switching requires a much higher mental load than getting used to a new Windows version.

Yes, but not all corporations. Steam and GOG for example are pretty fair players, they are pretty much open and compete without resorting to dirty tactics.

That is precisely why EGS look like massive dicks, we haven't seen seen a-holes like them on the PC games market until now. Maybe we were spoiled and we did not know it.


However it is very unlikely. The desktop has not moved much since Windows 95. Investments are mostly for Mobile and VR these days, and for VR Linux is a second class citizen as well and it does not look like it is going to change. On top of that desktop conversion is hampered by business applications not running on Linux so all in all I don't see it happening at all.

No they are pure idiots. You can sell your game on ALL stores at the same time: Epic Games Store does not forbid you to do so. There's a much greater value in serving all customers on Steam+GOG+HB+EGS than just on the EGS alone, even if you make just a little more profit per sale on EGS. Focusing on profit per sale alone is a bad decision because volumes matter a lot too. People focusing on short term incentives act like idiots. It's appropriate.

The phone market is a bad analogy. There was a revolution on how phones work (from feature phones to full fledged computers) and during this time of transition Apple/Android took over. There is no such transition happening on the desktop. OEMs have strong ties with Microsoft and none of them dares to provide anything but Windows which is de facto standard. I don't see any scenario where desktop Linux takes over unless there is a drastic change in how desktop systems work.

To be fair I don't think Linux will ever dominate the desktop. It's way too entrenched for it to change anytime soon. But there's margin to grow, that's for sure. I think it's not too far fetched to imagine it being as big as Mac one day. How long it takes to get there is a whole different question.

Indie devs are playing a losing game I think. It's the superstar model. A few will make it very big, a few more will be successful enough to barely keep doing it, and the large majority will be almost penniless and turn into beggars (look how many strive for government subsidies where it's available). The fight for attention is very demanding these days (and not just for games).

What's going "to be over" is your sales potential, one year later once everyone has forgotten about your game. Your best sales are in your first month. (there are exceptions but it's by far true for the large majority of games)

Developer: "Yum, I see free cheese... How can I resist?!"
Epic: "Come, my little one, we have good things in store (ha!) for you..."

Time for a quick poll... How did you find out about BoilingSteam in the first place?

@leillo1975 @jugandoenlinux

And the Lord said to Thomas:

"Blessed are they that have not seen, and yet have believed."

And then the Lord added:

"Except the fools who believed Kickstarter promises of Linux support and the like."

I can't find the actual reference for the second part of the quote, but I'm pretty sure it was said.

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