@boilingsteam it isn't. It's more of an engine rather than the game itself (although it does contain minetest: the game). Mineclone 5, however is one of the games for @Minetest which goal is to be pretty close in terms of features and content to the last version of Minecraft: Java Edition.
blockgame meta from being a modder / sysadmin for A While
would be interested in hearing your logic on this one, @boilingsteam, as the experience can be similar, but there is no need to be a 1:1 clone for it to replace the proprietary option.
Speaking as a former modder here, Minecraft systemically is a horrible, burnout-inducing experience for developers comparatively...making the move to Minetest was a relief and delight after dealing with the Java paradigm atop an unsanctioned modding interface.
In my experience, the main difficulty is mac (which already has mac issues bc java) and the interface clutter. Those are things that can be fixed, just like the rough edges that were present in early versions of Minecraft.
I encouraged people to "wait and see" after the MS buyout. I regret being that voice of moderation then, we all knew that MS cannot be trusted with our data or our "open source", and I will not make the same mistake now.
Minetest is a viable path forward, Minecraft is not, unless you know something about the full stack of the paradigm that I have missed.
Kind of agreed. A caveat though:
Doesn't have to be a 1:1 clone. It just has to be... a full experience. And it isn't that. Not yet, anyway.
I think the promotion of Minetest and Minetest games should look more like "we're developing an alternative, so you don't have to deal with Microsoft's BS, care to support the creators working on this?" than "here, play this instead of Minecraft."
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