« We are captives to our phones, they are having a deleterious effect on society, and no one is coming to help us. On the upside, this is a great phone. »
For the record, I do not recall following あんのたん@きぼうソフト. I find ... her? ... toots obtuse.
Still baffled that Apple didn't give the XR the X's resolution (and corresponding split view behavior). After being overly small (compared to Android) for so long, it seems to me that Apple is moving too much in the other direction now. But it is what it is.
Ironic thing being the XR drops 3D touch, one of the reasons I upgraded to the 6S.
As an iOS developer I had to move to the iPhone 6S because (a) I needed to be able to test 3D touch in my apps and (b) the larger screen size was the new "mainstream", despite my personal preference for iPhone 5 size.
I'm feeling a similar tug towards the XR. It was easy enough to ignore the X, because it had the same width as my 6S. But now the new "mainstream" phone, the XR, will not only adopt the X way of doing things but Plus-like resolution and behavior. Harder to ignore.
Given more similar sizes, I expected Xr to be closer to X's 375 x 812.
This tension of Apple's strikes me as similar to Google's desire to add privacy features to Fuchsia while making all it's money from personalized advertising.
Can't be resolved. Guess which side will win?
Balance this against Apple's supposed desire to help users limit their screen time.
« Users with smartphone screens 6 inches or larger, like Apple plans to launch this year, typically use twice as many apps as those with 5.5-inch screens, such as those on the largest versions of the iPhone 6 or 7, said Kantar Worldpanel, a market research firm. Users of the larger devices also are 62% more likely to play games, and twice as likely to watch video daily as people with smaller screens. »
iOS app developer.
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