Hey everyone, with the primary domain and server currently not being accessible (thanks OVH), we've set up a temporary mirror via https://getsol.us so you can download Solus and visit the Help Center. We'll keep everyone posted with news / updates as we get them! - Joshua
It's time for The Roundup #9, your bytes of #Solus news. In this roundup, we are focusing on the continued modernizing of our software stack, improved resilience, and what is coming up this week!
With today's upcoming sync to stable (in ~4 hours), we kindly request that you run your updates via the Terminal (sudo eopkg up). You may need to do this twice to perform a full upgrade (you'll notice it when you get to GIMP), but it shouldn't be an issue moving forward (as in, you should be able to then go back to using the SC if that is your normal method of updating Solus). We needed to perform a modification to eopkg, we'll have more details on it with tomorrow's roundup!
It's time for another Roundup, your bytes of #Solus news! In this roundup, we’re talking about the multitude of stack upgrades that have been performed in the last week, as well as upcoming upgrades.
For our game developers leveraging Godot, please read our PSA on our upcoming upgrade to #Godot 3! https://solus-project.com/2018/08/13/upcoming-upgrade-of-godot/ #Solus #gamedev
It's time for another Roundup, your bytes of #Solus news! In this roundup, we talk developer tools, upcoming #Budgie 10.5 release features, and more! https://solus-project.com/2018/08/10/summertime-solus/
Excited to see some progress on getting a new applet landed in #Budgie Desktop core (as opposed to being a third party applet). Nice work by yursan9 on Caffeine applet port!
Didn't catch our latest roundup, featuring Software Center changes and a sneak peek at upcoming changes to Budgie? Check it out at https://solus-project.com/2018/06/26/software-center-progresses/ #Solus #Budgie #Linux
Generalistic and moderated instance.