For our game developers leveraging Godot, please read our PSA on our upcoming upgrade to #Godot 3! https://solus-project.com/2018/08/13/upcoming-upgrade-of-godot/ #Solus #gamedev
It's time for another Roundup, your bytes of #Solus news! In this roundup, we talk developer tools, upcoming #Budgie 10.5 release features, and more! https://solus-project.com/2018/08/10/summertime-solus/
Excited to see some progress on getting a new applet landed in #Budgie Desktop core (as opposed to being a third party applet). Nice work by yursan9 on Caffeine applet port!
Didn't catch our latest roundup, featuring Software Center changes and a sneak peek at upcoming changes to Budgie? Check it out at https://solus-project.com/2018/06/26/software-center-progresses/ #Solus #Budgie #Linux
#Solus 3 and Budgie 10.4 are now released! https://solus-project.com/2017/08/15/solus-3-released/
Ikey taught Budgie menu a new trick! If you disable category headers, it'll only sort by name. If they're enabled, it'll sort by group & name.
Additionally if you stick it into "super compact" mode, i.e. compact & no headers, it'll hide any duplicates.
He also ported Brisk Menu search + sort logic, so the old re-sort has been drop-kicked so that the menu can just show logically scored items.
Thanks to the awesome work by Peter O'Connor we now have Qt 5.9 in Solus (actually it's been there since last night).
The theming issue in Qt 5.9 (Gtk styling removed in 5.7) has been resolved in Solus by shipping qtstyleplugins as an update alongside Qt 5 to that apps continue to look and feel native on the GTK desktop experiences.
Syncs done. Loads of stuff, such as Firefox 54.0, fixes for LibreOffice CPU usage, GNOME MPV 0.12, and Moar ™
There are gonna be two, count em, two repo syncs tonight to Shannon!
First one in a few minutes from now, and one later on tonight.
Modern operating system for consumer-grade systems.
Generalistic and moderated instance.
Everyone is welcome as long as you follow our code of conduct!