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Bryan and I have another planned for this Saturday (April 13th) at 12PM Eastern / 4PM UTC. Bryan will be working on a new implementation of and I'll be working on the Stack upgrade! Tune in at youtube.com/watch?v=QYCdwK-Vr0

*or optimizing my 24h each day.

I swear my blog post will have better grammar than my social media posts.

In other news, I have a personal blog post I'm planning on writing about "digital wellness". It's been something on my mind a lot recently and an aspect of my life I'm wanting to improve in 2019, whether it's to help me keep focused, productive, and optimizing my 24h each day.

I have some ideas on (open source) software I'm going to write to satisfy some of my own digital wellness and productivity needs. So stay tuned? 🤷‍♂️

So I decided to (re-)open my @flattr account as I start working more extensively on my own open source projects. If you use something I develop (doubtful, but I've heard crazier things) and want to buy me a beer every once in a while, check me out at flattr.com/@JoshStrobl

To be clear, this is a personal account for personal use to support development of personal open source software. It's not associated with any other individual(s), project(s), organization(s), etc.

If you're able to achieve a satisfying experience for your existing consumer / user base, those people will become your evangelists. They'll share about how amazing your work is. You'll be happier because they're happier and your consumer / user base will grow organically.

Sean mentions focusing on actions rather than words, community over press. That's something which resonates with me, as someone that spends a large amount of time communicating with the Solus community and very little with press.

At the end of the day, your focus should not always be expanding your consumer base, whether it's for your software, game, or hell even a coffee shop. It should primarily be on working towards providing a more satisfying experience for your existing consumer base.

A great talk by Sean Murray at Hello Games on game development. Largely applies to software development as well.

I remember when No Mans Sky launched being dumbfounded (in a bad way) by the state of the game but it's evolved into something truly fantastic.

youtube.com/watch?v=ewq203-TXO

3 hours later, unstable is now cloned to my home server. Total size of both repos, with hardlinks, amounts to 401GB.

Total amount of time to clone the entire repo was 9 hours. Not bad.

Well it only took 6 hours but finally have shannon cloned to my home server and moving onto unstable. Will be much much faster fortunately because of hardlinks.

Forced me to be productive in other tasks too, so got that going for me.

gnome-upgrade repo created on my home server. Still gotta clone shannon and unstable repos from RIT but making good progress on getting a permanent local repo set up to enable local stack upgrades and validation.

Right, finally clawed back a load of space. Time to do a clone of the Solus repo so I can prep for upcoming local GNOME Stack upgrade.

[root@titan versions]# rm -rf *
bash: /bin/rm: Argument list too long

Well then, there's a first for everything.

Me: "What's taking up so much space? I know my media library isn't THAT large."

Nextcloud: "I heard you wanted 1TB worth of old file versions".

Dafuq.

media1.giphy.com/media/aZ3LDBs

Spotify: "Are you a U.K. national, living in Finland?"

Me: No, no I'm not. Now for the love of god stop giving me a damn ad about Brexit.

I have survived ~1.5m scovilles. Worst part of that experience was the almond milk, had to coat the wings with the scorpion stuff to feel anything. 8/10 maybe will try again.

I don't believe in Hell but if there is one, I'm sure I am about to find out what it feels like...

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