trying to resurrect my zdoom lua branch, but large chunks of the runtime now exist in a /separate/ scripting system which is making that difficult
i'm not even sure how to iterate over an inventory from c++ any more
also the "scripted" versions still involve manually following a linked list and i am just so sad about this
this omnipresent type blocks direct use of `new` but there is no documentation on this or what i'm supposed to do instead; that information exists only in the commit that made the change
i have no idea why i'm even bothering with this
slade is eternally broken, zscript makes me sad to look at, gzdoom source is impenetrable, i'm bad at rust. what kind of doom shenanigans does that even leave
@Jmtd the water authority of dickson county?
@eevee that's a better unpacking than the real one (was compiler, which doesn't really compile). I wrote a haskell reimplementation if that sounds interesting (called "liquorice")
Generalistic and moderated instance.