@endsofinvention The Beholder Senior Vice President reluctantly compensates you with the Enchanted Copper Tunic of Fury. 'Be cautious, it's a bit smelly, like damp bird', they mumble.
#DnD question for the DMs: What questions do you ask your players to get feedback on how they're enjoying the campaign?
#DnD thoughts: It was fun introducing and roleplaying Harshnag interacting with the party. Having him being able to step in and decisively finish a fight was cool. The yeti ambush was atmospheric but the paralysing gaze was ultimately a dull experience for the players getting paralysed since they couldn't do anything. Probably won't use them again.
Pretty happy with how Harshnag has turned out! This took A While. #DnD
Lethal Weapon 38
#DnD tip: just found a shit-load of free dungeon maps
#DnD pro-tip: if you use miniatures, the Schleich fantasy monster toys are a good size for DnD and look really nice, but aren't too expensive.
@endsofinvention The Duke Of Gnolls grudgingly hands over the Enchanted Uranium Pair Of Trousers of Carver. 'Beware, it's a bit smeared with vole poo', they mutter.
@endsofinvention The High Council rewards you with the Diabolic Ruby Sandal of Blade. 'Take care, it's a bit last year's style', they whisper.
In any case, even if they ignore this and head north again I have a couple of other juicy SKT-related hooks/encounters to do so I feel a lot more prepared for next session than I did last time. I will also probably be introducing Harshnag now that I have almost finished painting the model. #DnD
#DnD Storm King's Thunder stuff.
...so to give them a reason to go back to Waterdeep (should they choose), a very annoyed Harper boss will ask them to find a replacement location for their Waterdeep teleportation node now that it has been compromised. Of course they can ignore this and do their own thing but it presents a reason to go back there and either investigate the thieves guild mystery or at least confront some of the new organisation again.
#DnD Storm King's Thunder stuff.
I've finally come up with a PC-related storyline to weave into the campaign - the warlock was in a Waterdeep thieves' guild that mysteriously collapsed. Last session in Waterdeep they were confronted by the warlock's ex-mentor, a powerful mage who (unknown to him) was a mole for another criminal org who brought down the guild. She escaped after they almost killed her, but they were chased by town guard back to the Harper teleportation node...
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